These are the rules for each division of Junior Cricket up to and including Intermediate level.

The following principles apply to all levels of cricket and must be adhered to at all times.

Umpires should:

  • Be trained in the game’s rules and applying them fairly and consistently
  • Encourage fair play
  • Always be firm but friendly
  • Help players to understand the rules
  • Enforce disciplinary action appropriate to the level of misconduct.

Players should:

  • Understand the rules before starting the game
  • Play fair and within the game’s rules
  • Respect the umpires/referee’s call by not challenging their decision
  • Respect their opponents.

Coaches should:

  • Emphasise the guidelines of fair play to all players
  • Make sure all players know the rules
  • Accept all calls by the umpires and not try to influence them
  • Speak out against violence, poor behaviour and cheating
  • Respect the officials and their decisions.

Parents/supporters should:

  • Respect the umpires/ and their decisions
  • Encourage the players to play fair
  • Support their team positively.

                                                                       Good Sport is about Positive Attitude

(updated 9-Feb-2018)

Intermediate Premier Gold, Blue & Reserve Grade (Year 7 - 8)


  • If not directly specified, the normal rules of cricket apply
  • Teams to be of 8 Players (9 may play by agreement of the coaches – the 9th man may bat and bowl but only 8 players may field at any time.) If a team has insufficient numbers to field 8, by mutual consent, batting team may lend players for fielding. Should team have spare players please try to arrange for spare players to play in the other team if they are short.
  • Gold (better players Yr 8) Blue (mixture Yr 7/8) & Reserve (predominantly Yr 7)
  • Hours of play 8.30am – 12.00pm: Players to be at grounds by 8.15 so games can start at 8.30am sharp.
  • Gold Division play 30 overs stating 8.30am, Blue Division play 24 overs starting 8.30am & Reserve Division play 20 overs starting at 9am.
  • In Gold the 2nd innings is to start at 10.20am. A minimum of 25 overs to be bowled.
  • The match must be completed by 12.00 noon. All players are to be discouraged from time wasting.
  • A drinks break must be taken after 15 overs in each innings. (Drinks should be held on the field – to save time)
  • The Pitch length shall be 18metres. Best marked with “duct” tape.
  • A two piece 142gm Kookaburra Commander or, if agreed by Coaches a leather ball ie Platypus Gem, Esteem or Kookaburra Red King can be used and agreed before play starts, A new ball should last 3-4 games if looked after adequately.


  • Batters must wear protective gear i.e. pads, gloves, box (compulsory) and helmet (strongly recommended)
  • In Gold and Blue Divisions if a batter is dismissed by a fair ball he/she is out. Compulsory retirement for batters after they have faced 30 balls. Retired batters can return after all other batters have batted. Batters can also be retired earlier at the discretion of the captain/coaches.
  • In Reserve Division batters must face a minimum of 6 deliveries. If dismissed he/she changes ends with 2 runs added to the fielding teams batting score. If dismissed during those 6 balls the batter is deemed out at the completion of the 6th ball he/she faces.
  • All balls including wides and no balls will be added into the batters ball count.


  • The bowling will take place in 5 over chunks from one end and then swap for the nest five overs at the other end.
  • A bowler can bowl a maximum of three over spells each, and cannot return until three overs have been bowled from the same end.
  • A maximum of 5 overs per bowler per innings.
  • Teams must attempt to bowl 20 overs per hour (slow over rates may require overs to be reduced)
  • All overs to be six balls ie no extra balls for wides and no balls except for:
  • Last over of each innings must have 6 legitimate deliveries to a maximum of 8 deliveries NO BALLS (1 Run is added to score)
  • The ball bounces more than twice before reaching the batsman’s crease.
  • The ball bounces over batsman’s shoulder in a normal standing position.
  • The ball is a full toss above the batsman waist.
  • Batsman may run on no balls and the extra runs are added to the score.
  • If ball lands off pitch and deflects significantly back onto the pitch it will be deemed a dead ball – the ball will have to be re-bowled
  • WIDES (1 Run are added to score)
  • The ball is wide if it passes outside the lines agreed by the umpires at the beginning of the game. As a guide, these should be the Return crease line on the off side and 50% of the Return crease on the leg side.
  • If the batsman manages to hit a wide delivery or if it hits the batsman NO wide is to be called.
  • Batsman may run on wides and the extra runs are added to the score.
  • LBW’s
  • The ball must pitch in line with the stumps and be hitting the stumps and hitting the pad behind the crease line.
  • If ball deflected off glove or bat its NOT OUT
  • No LBW in Intermediate Reserve Grade.


  • No player to field closer than 10 metres to the batsman facing except wicket keeper or slips.
  • Boundaries will be a maximum of 40 metres from the centre of the wicket